With over four billion eyes set to be on Rio next year, preparation is well under way to ensure the Olympic Games can truly deliver on the global sporting stage. While the finishing touches are being added to the stadiums and the athletes step up their training programmes, there’s a team of people working tirelessly behind the scenes to digitally transform how the world’s online and stadium spectators will watch these exciting sporting events.
The world’s first digital Olympic Games
As the digital era takes hold, the ways in which we view and share content is changing. Consumers want to access information on the move in real-time; and recognising this increasingly digital audience, the International Olympic Committee (IOC), in partnership with Worldwide IT Partner Atos, is embracing digital transformation to bring our experience of sport to the next level.
That’s why for the first time in the Olympics’ history, the core Games Management System – comprising applications such as workforce management, volunteer portal, sports entries and qualification and accreditation– will be delivered over the cloud in collaboration with EMC and other Rio 2016 partners. This builds on the experience of Sochi 2014, when event results were delivered to the Games website through the cloud; and sets the stage for the PyeongChang 2018 Olympic Winter Games, when most of the critical IT services provided by Atos today will be transitioned to Enterprise Private Cloud by Canopy, the Atos Cloud together with delivery partner EMC. And, rather than having to build a new environment for each consecutive Games, we are moving to a ‘build once’ delivery model.
For Rio 2016, the first application to be migrated to the cloud is the workforce management system. With up to 300,000 accreditations being processed and 70,000 volunteers and 8,000 paid staff working over a million different shifts, it’s incredibly important that the system can cope with multiple people accessing it at the same time from different locations.
This was one of the main drivers for moving to the cloud, as it provides the ability to scale and add or release capacity very quickly, ensuring web pages load swiftly. Included will be everything from the skills and training undertaken by volunteers and workers to their hours worked and performance on assignments. With instant access to this information, the operations side of the Games will be able to be run even more seamlessly.
We’re well on our way to ensuring the Rio 2016 Olympic Games are the best to date. Look out for our post in a few weeks’ time, which will look at the testing facilities we’re putting in place to ensure everything is delivered on time, as well as our personal highlights of working on the project so far.
For more information, Yan Noblot will be presenting at EMC World 2015 on how the IOC and Atos are embracing digital transformation, exploring how disruptive technologies address emerging challenges and make a major impact.